lookiuser.blogg.se

Dc universe online mods pc
Dc universe online mods pc







I step in to help, freezing the computer-chap. I see Supergirl over there being hammered on by Braniax. And, despite my cynicism described above, this works too. It's obvious enough stuff, perhaps, but it hasn't been applied to the MMO space but seems at once natural and appealing.

#Dc universe online mods pc free

You swiftly end up weighing up whether you want to use it as a weapon, or throw it at someone else or just leaving them alone - as obviously enough, using it in some way is going to shatter it and free the person inside swiftly.

dc universe online mods pc

Freezing someone in a block of ice doesn't just immobilise them - it turns them into a block of ice, that can be then interacted with. One of them was creating an enormous ball of ice and lobbing it at someone - except the ball of ice was an actual object, that flew and hit them, and flew off, perhaps causing more chaos. For example, my character had ice powers. It seems to work - the interactions from powers which create objects like that are pretty nifty. I can pick shit up and lob it, which demonstrates the games' key physics system which they're making a big deal about. The first one is basically the key THROW CAR AT PERSON thing. But I don't notice, because seeing a car, picking it up and then throwing it at Lex Luthor makes immediate, emotional sense, on at least a couple of levels. Hypermacho feats and chaos on tap.ĭC Universe is a bit like that. It kind of struck me as some kind of evolutionary step on from games like Final Fight or the city-based Brawler, via Urban Chaos and GTA. It's RealTime World's of the forthcoming APB's first game, a sort of superpowered Cop Game in a freeform city where you generally fucked shit up with increasing fuckitude. However, diving into DC Universe Online, and another comparison comes to mind:īeing PC-gaming-first here, you may not know Crackdown. Which I can totally see as a valid route. Talking to Cryptic, at work on Champions, they talk about being inspired by the fighting games and action-RPGs like Ultimate Alliance. Except then the miraculous happens - within a few seconds, it all makes sense. So, as I put my fingers on the mouse, I'm left with a lot to be convinced about. (I'm also not convinced that a more untraditional MMO structure couldn't have managed it somehow.

dc universe online mods pc

Which is a brave argument, but one that was all too clearly born of necessity than anything else - that Supermen 1 to 172,003 on a server would be terribly silly. In the actual speeches the argument's made that what superhero fans really want is to be recognised by the characters - as in, the fantasy is to be Superman's mate rather than be Superman himself. Equally, on a conceptual level, the idea of fighting alongside superman and friends didn't strike me as enough to really interest them. The moment where Bane hammers the floor and everyone falls down neatly, for example. It's acceptable enough, but the combat animation looks more than a little twitchy and uninspiring. Which some people did get excited about, but I suspect that's mostly a little fanboy joy of seeing the super-chap and the bat-guy on the screen. You see, I had somewhat low expectations. Not in a They-called-me-Mr-Glass-oh-that's-rubbish kind of way, but in a "Actually, this looks quite fun kind of way". At San Diego Comic Con, I managed to take myself to a DC Universe presentation and had a half-hour or so of all-in-combat in the game. I've been away, having adventures, only a few of which are of any relevance to you gentlefolk.







Dc universe online mods pc